Demo build is LIVE!
Hello everyone!
Our newest demo build is up and LIVE. There has been a lot of changes since our showcase at DIY Fest. We read through everyone's feedbacks and added many things based on it. Please give it a try and let us know if you have further feedbacks!
Changelog:
GAMEPLAY
- All exit gates can be used to extract
- Added bigger physics props to help players barricade rooms (push or shoot them!)
- Enemies no longer hear your gunshots (for now)
- Enemies have a new chase random pattern
- Ammo items have a new model
- Enemy spawns have been adjusted
- All objective logic has been reworked to give player better feedback
UI
- Objective UI has been improved to show their current objective
- There is a SIGNAL text that indicates how close the player is to the laptop objective
- When player is hurt, there is a red flash of the damage they took
- Player health bar has better visibility when hurt
- Fixed missing highlight effect on ammo items
SOUND
- Laptop has audible beeping noise when player is close
- New pistol and SMG sound effects
- Headshots give sound feedback
- Added jumping and landing sound
- Fixed missing looting sound for ammo
- New laptop sound effects when starting and completing laptop objective
Files
Get GhostCTRL
GhostCTRL
Status | In development |
Publisher | |
Author | metaconstruct |
Genre | Action, Shooter |
Tags | Cyberpunk, First-Person, FPS, Indie, Post-apocalyptic, Roguelite, Singleplayer, Surreal |
Languages | English |
More posts
- Demo launching this week!11 days ago
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